Product Design | Prototyping
Bomb is a puzzle game developed and designed with Alberto Guerra. With Bomb, the player solves puzzles by discovering and exploring the object’s hardware.
The solutions involve tactile mechanics, temperature and humidity actions, lighting changes, button sequences, and motion. As the player progresses puzzles are unlocked randomly.
Bomb will not explode, it will just make you annoyed with sound until you manage to solve all the puzzles.
Product Design, Prototyping, Coding.
3 weeks
Fusion 360, Arduino, MicroPython.
Bomb - Details.
The interaction with Bomb is fast and intuitive, it is guided by a screen that provides the information the user needs to start the game, the clues to solve each puzzle and the timescore once its solved succesfully.
The levels are always randomised so it is not possible to have the same sequence of games every time.
Bomb puzzle is a challenge against time, there is no way to lose but the user needs to finish all games to turn it off.
Icons Design
The idea was born by observing other games of the same type, Its visual style was inspired by indie games such as Threes, Monument Valley, Letterpress, and Grow.
Its puzzles were inspired by indie apps and games Machinarium, Fez, Braid, Portal, Limbo, Hatch, Clear, Peek, and Inception as well as augmented real world games, geocaching, and physical puzzles.
The main objective was to design and develop a product were the solver is expected to put pieces together in a logical way in order to arrive at the correct solution in the shortest possible time.
Prototype
By merging graphic elements engraved on the object and an effective communication through a screen, the final prototype is an interactive product that encourages the user to think outside the box, seek solutions and incentivate their creativity and ability to solve problems.